- Product description
Marias Pass Route X 45

The earlier versions of the Marias Pass route have made thousands of  enthusiastic friends. After the release of the recent Trainz versions arose the need to rework the route in order to match the new graphical power of the modern Trainz and to raise the performance on a level expected for current games.

With Marias Pass Route X, we introduced a thoroughly revised route, with a lot of new and updated locomotives, traincars and scenery objects. Highly detailed locomotives with new features such as sand and diesel consumption, weather-related driving physics and amazingly realistic 3-D cabs, where every lever, switch and display are functional will challenge your skills as engineer.


The now presented version Marias Pass Route X 45 shows only few visible changes (like an additional forestry industry, some glitches in the track geometry ironed out, etc). The major changes happened under the hood. Hundreds of scenery objects have been modified and provided with LOD resulting in a doubled performance and conformity to the recent Trainz versions (Trainz 12, Trainz 2 (Mac)). Making the modifications, we were supported by N3V developer team. With special acknowledgement to Aron Coert, who has guided us to locate the "performance killers" and to apply the LOD's in a proper way.

Experience the smooth driving with high framerate even at the more "populated" spots like Whitefish, Cut Bank or Kalispel now with Marias Pass Route X 45.

Take a seat in the Sightseer Lounge Superliner with a lifelike looking interior and watch the beautiful nature passing. The new and updated scenery objects and vegetation conveying the illusion to travel through a real landscape of the Rocky Mountains. All aboard....

Get more impressions of the Route - visit the screenshot galery

 

Marias Pass Route X is a complete add-on for the Trainz Simulator.  All you need for the route is included. There are no additional downloads necessary. You need only the Trainz Simulator in the modern versions Trainz 12, Trainz 2 (Mac) or TANE CE 1.1 to run the route (see "compatibility").

Short description

  • The route (BNSF Hi-Line) from MP (milepost) 1062 (Shelby) to MP 1219 (Whitefish) plus the Kalispell branch line and the both Sweetgrass trunks. More then 200 miles of tracks.

  • Authentic terrain generated using digital elevation modells (DEM's)

  • Original track layout including all sidings and turnouts  

  • All station depots, bridges and other typical objects modelled after the prototypes

  • All passenger stations and a lot of new interactive industries 

  • New locomotives and rolling stock included - all stuff you need servicing the included industries.

  • Realistic 3D cab for the F40 loco with many additional functions. Aside of the standard cab functions are implemented: prototypical handling of the dynamic brake, emergency brake management (PCS), working emergency brake valve at co-drivers seat, indicating lights for wheelslip, brakes, PCS, wind shield defroster, train doors. Switches for gauge ligts and cab light. The brightness in the cab automatically adjusting to the daylight (nightcab) and more.

  • Superliner Coach and Sightseer Lounge with realistic interior and nightmode.

  • 6 exciting sessions included on the DVD or DL. The sessions represents a big variety of prototypicaly reproduced railroad operations and will keep you busy for many hours. For details, see the separate description below.

 

 

New in the X version:

  • New locomotives with scripted functions: Fuel and sand consuming, vehicle physics depending on wheather (wheel slip), animated wipers, lighted number boards at night and more. High detail bogeys. Original sounds for diesel engine and electric traction motors (Thanks to Wulf_9 for his licence). Rendered textures and normal maps.

  • New 7 aspect configurable signals and signal gantries.

  • New animated and scripted grade crossings

  • Steel bridges with bridge sound, new highly detailed track, new refined vegetation, telegraph line, new road vehicles, scenery objects and ground textures.

  • Infrastructure: loco fuel stations, sand towers, engine sheds and more.

New in the X 45 version:

  • New forestry industry added in Somers, correctures on track geometry.
  • Nearly doubled performance (frame rate) compared to the previous version. Hunderds of objects modified and provided with "Levels of Detail" (LOD).
  • Compatibility to recent Trainz versions established.

Compatibility

  • Trainz 12, Trainz 2 (Version 3.7 and higher)

Supplied as:

  • Download
    Automatic installer for Trainz 12 (Windows). Starts the installation just double clicking on the downloaded file.

    Collection of CDP files (Zipped) for Trainz 2 and TANE
    -
  • DVD
    The installation starts automatically after inserting the disk into the drive - Trainz 12 (Windows)

    Collection of CDP files for Trainz 2 and TANE
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SESSIONS - MARIAS PASS X
short description of the sessions included on the Marias Pass Route X  disk or download

Heavy Haul Over Marias
You are the engineer based in Whitefish engine depot and you are on standby duty today. The engineer of the freight train EB-M BN 8612 from Sandpoint Jct. to Shelby has just reported braking problems with his loco. The engine has to be replaced in Whitefish. You have to replace the defective loco with your engine nr. BNSF 7411 (a SD 40-2) and to drive the train over the Marias Pass west grade , up to East Glacier Park.

Between Essex and Marias you will get a helper loco because the power of your four SD 40 is not sufficient for the steep grade.

But before you start driving, refuel your engine and fill up the sand reservoirs.

Amtrak Nr. 7 - Sightseeing tour
Welcome on board of the Amtrak Nr. 7 – The Empire Builder – Chicago-St.Paul-Minneapolis- Portland/Seattle. We are approaching Shelby (MT) and you are invited to a ride over the famous Marias Pass up to Whitefish (MT). Just sit down and relax in the comfortable interior of one of the Superliner coaches and watch the beautiful nature or jump into the cab of the loco or watch the train and the landscape using the outside camera. Our engineer takes care for the driving and keeping the schedule

Amtrak Nr.8 - Eastbound
Take over the Empire Builder Portland/Seattle Chicago from your fellow engineer in Whitefish and drive the train over the MariasPass up to Shelby. But before you depart in Whitefish, you should use the break to refill both locos with diesel and sand.Be a good driver, obey all signals and speed restrictions and stop at all stations scheduled. You are driving under the tight original Amtrak timetable, dated from summer 2002. Try to keep the schedule. There is heavy freight traffic on the Hi-Line, so you will probably catch some delays.

CFAC Yardmaster trilogy

The Columbia Falls Aluminium Company (CFAC) is an aluminium smelter situated in Conkelley  near Columbia Falls (MT), directly at the BNSF Hi Line. You are the yardmaster (and the resources disponent) in the company yard. You are responsible for supplying the raw materials alumina and green coke and for the transportation of the aluminium products to the customers. You are working closely together with the BNSF railway company, which carries the raw materials to the Conkelly yard, where the consists are handed over to the CFAC switchers. They will distribute the cars over the CFAC yard, to the loading / unloading facilities. For the hand over actions are only two tracks disponible, the further company rail net is not accessible for six axle engines.
Your goal is to keep the smelting process running, at least for some hours.
CFAC Yardmaster - Assistant
The raw material bunkers are full, the storages are empty. Try to keep the smelting process running at least for 3 hours.
CFAC Yardmaster - Expert
The alumina and green coke bunkers are nearly empty, the product storages will be soon full. Not an easy task. If you manage to keep the smelting process running for 2 hours, then are you very good. With three hours are you a real expert.
CFAC Yardmaster - Special
The smelter was shut down for maintenance purposes. You have to prepare the plant for a restart. The bunkers are empty, there are not too much products in the storages. Supply the raw materials until the smelting process begins. Keep the smelter running for at least 3 hours, counted from the process start on.